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Flightgear tutorial
Flightgear tutorial













flightgear tutorial

When you add the Unity SDK to your project you will be asked whether you want to increase the Shadow Distance settings, you should answer Increase to this question. These instructions guide you through the process of adding the WRLD SDK Asset to your Project, signing up for a WRLD account and creating an API Key for your Project. This is covered in our Getting Started Instructions here. Open Unity and create a new Project using the 3D template, give it a name (I called mine “Flight Simulator”) and click Create Project.Īdd the WRLD SDK to your new project. Once you’ve done this, your project will have access to streamed 3D models of the real world.

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#FLIGHTGEAR TUTORIAL CODE#

Wrld-flight-simulator-tutorial.zip file containing the assets and code for this tutorial ( available here)Ĭreate a Unity project and import the WRLD SDKįirst we need to create a fresh Unity project for Flight Simulator and import the WRLD Unity SDK into it as an asset. WRLD Unity SDK 0.7 or later ( available here)Ī WRLD account ( sign up for a trial here) Unity 2018.1.0f2 or later, running on Windows or macOS ( available here) To follow along with this tutorial you’re going to need the following: If there’s sufficient interest we’ll dig into some of these in future posts! Before you start At the end of the post we’ll give you suggestions for directions you could take this without too much effort. While the flight and camera models we give here are pretty basic they should give you a solid basis for building something more sophisticated.















Flightgear tutorial